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[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce: 1. Open a new or existing project 2. Create a Cube GO in the scene and select it so the components are visible i... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
[URP] SRP Batcher doesn't batch Materials in ShadowCaster Pass when Emmi...
How to reproduce: 1. Create New URP Project 2. Create and open a New Scene 3. Place 2 Cubes in the scene 4. Create 2 Materials 5. As... Read more
Progress Bar's Low and High value are not accessible through script
How to reproduce: 1. Open the attached "LowHighValues.zip" project 2. Open the "ui.cs" script 3. Write "bar.lowValue" or "bar.highVa... Read more
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps: 1. Open the attached project "Test_crash" 2. Enter Safe Mode 3. Open Edit -> Project Settings 4. Select one of t... Read more
Empty Scene Template name gets trimmed in New Scene window when using UI...
How to reproduce: 1. Create a new project 2. Set UI Scaling to 125% (Edit>Preferences...>UI Scaling>Use custom scaling value) 3. Res... Read more
"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps: 1. Open the user's attached project 2. Make Editor Fullscreen 3. Select A, B, C GameObjects in the Hierarchy 4. ... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Make sure "Development Build" is unticke... Read more
Editor shortcuts and Scene navigation behaves incorrectly when using the...
Reproduction steps: 1. Change the keyboard layout to DVORAK through system settings 2. Open a new or an existing project 3. In the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors