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0
votes
By Design

Loading a mesh that is used only for collision allocates Metal memory

Metal

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Jan 29, 2020

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more

1
votes
Fixed

Cloth External Acceleration is applied in local space instead of world s...

Cloth

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Feb 21, 2020

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Version/s: 2019.2.0a8, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1221805.zip' project 2. Enter Play mode 3. Observe the movement of both plane's Exp... Read more

0
votes
Duplicate

[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...

Asset Bundles

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Feb 26, 2020

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Version/s: 2019.2, 2019.3, 2019.3.2f1

How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more

0
votes
Fixed

[Bug Reporter] Unable to send report due to project compression failure

Bugreporter

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Aug 08, 2019

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Version/s: 2017.4, 2018.4, 2019.2.1f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project (PC refused to compress in .zip format) 2. Try to send a bug report with attached project... Read more

0
votes
Fixed

[Preset] MeshRenderer does not save changes on creating its preset when ...

IMGUI

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Feb 28, 2020

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Version/s: 2019.2.0a3, 2020.2.0a1

On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more

0
votes
Duplicate

[IMGUI] Windows overlap with each other on docking a window in an area w...

IMGUI

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Feb 28, 2020

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Version/s: 2018.4.18f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a26, 2020.2.0a1

Windows flicker and overlap with other windows on docking a window with less than minimum width. Happens for windows like Profiler, ... Read more

0
votes
Fixed

[Android][IL2CPP] App crashes during shutdown when starting a Java threa...

Mobile

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Mar 03, 2020

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Version/s: 2018.4, 2018.4.18f1, 2019.2

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the only button on the screen Actual: After a few secon... Read more

0
votes
By Design

Prefabs which are not nested return null value when using PrefabUtility....

Scripting

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Mar 04, 2020

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Version/s: 2019.2, 2019.3.3f1, 2020.2

Steps to reproduce: 1. Download and open attached "BetterUI_Test2019" project 2. Open "Betterizer" script 3. Insert a breakpoint in ... Read more

0
votes
Fixed

The lightmaps are not restored after removing baked gameobject and undoing

Progressive Lightmapper

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Mar 05, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more

6
votes
By Design

IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...

Build Pipeline

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Feb 28, 2020

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Version/s: 2018.4, 2019.2.19f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder ... Read more

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