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Loading a mesh that is used only for collision allocates Metal memory
How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more
Cloth External Acceleration is applied in local space instead of world s...
How to reproduce: 1. Open the attached 'project-1221805.zip' project 2. Enter Play mode 3. Observe the movement of both plane's Exp... Read more
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...
How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more
[Bug Reporter] Unable to send report due to project compression failure
How to reproduce: 1. Open attached project (PC refused to compress in .zip format) 2. Try to send a bug report with attached project... Read more
[Preset] MeshRenderer does not save changes on creating its preset when ...
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more
[IMGUI] Windows overlap with each other on docking a window in an area w...
Windows flicker and overlap with other windows on docking a window with less than minimum width. Happens for windows like Profiler, ... Read more
[Android][IL2CPP] App crashes during shutdown when starting a Java threa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the only button on the screen Actual: After a few secon... Read more
Prefabs which are not nested return null value when using PrefabUtility....
Steps to reproduce: 1. Download and open attached "BetterUI_Test2019" project 2. Open "Betterizer" script 3. Insert a breakpoint in ... Read more
The lightmaps are not restored after removing baked gameobject and undoing
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
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- [iOS] Memory increases significantly when a TMP Text component has a lot of text
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