Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4.18f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a26
2020.2.0a1
Issue ID
1223720
Regression
No
[IMGUI] Windows overlap with each other on docking a window in an area with less than its minimum permissible width
Windows flicker and overlap with other windows on docking a window with less than minimum width. Happens for windows like Profiler, Package Manager, Sprite Packer, etc which have a certain minimum width for the window.
Refer to the attached video.
Steps to Reproduce:
1. Create a New Project
2. Open any window(say profiler) and dock it such that after docking, the width of the profiler window is less than its minimum width
3. Try to resize the window
Actual Result:
Window resizes gracefully
Expected Result:
Windows overlap with each other.
Note:
Resizing the window again reloads the windows to their correct layouts.
Occurring on:
2020.2.0a1, 2020.1.0a26, 2019.3.4f1, 2019.2.21f1, 2019.1.14f1, 2018.4.18f1 LTS
Environment:
Only Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1255867