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LOD fields have overlapping text at certain Inspector sizes
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
"Custom" Unit Conversion allows to set negative Scale Factor
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
Build fails with burst errors when building for VisionOS with the 3D URP...
How to reproduce:1. Open the “ReproVisionOSBurstErrors“2. Open the “SampleScene“3. Build for VisionOS4. Observe the Console window A... Read more
Renders "Add" button has no OnHover action
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. Drag the Asset into the scene3. Select the SpeedTr... Read more
"Rotate Branch" is too sensitive to mouse movement
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
Branch Rotation can't be undone
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
AnalyticsSessionInfo.sessionFirstRun value is not affected when the corr...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Unstable lighting when additional light sources are added in Shader Grap...
Reproduction steps:1. Create a new 3D (URP) project2. Right-click on empty space in the Project window3. Select “Import Package / Cu... Read more
Addressable bundles are not retrieved from the cache when a WebGL Player...
Reproduction steps:1. Open the attached "repro_IN-84798" project2. Go to "File → Build Settings..." (or "Build Profiles" on Unity 6)... Read more
Sprites are incorrectly occluded by Sprite Physics Shape culling when be...
Reproduction steps:1. Open the attached “Blades of Lore - U6.0.19f - issue.zip” project2. Open the “Rooms” Scene (Assets > Scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open