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A "projectChanged" event is not triggered when Sprites are added to a Sp...
How to reproduce:1. Open the “AtlasSandbox.zip“ project2. Select the “Sprites/Atlas1“ SpriteAtlas in the Project tab3. Drag any one ... Read more
A Memory leak occurs when the "JsonSerialization.FromJson" function is e...
How to reproduce:1. Open the “JsonMemoryBug.zip“ project2. Open the “Assets/TryFromJson/SerializationBugExample1.unity” Scene3. Ente... Read more
Memory Profiler styling breaks when the SummaryView.uxml file is opened ...
How to reproduce:1. Open the “1932877.zip“ project2. Open the Memory Profiler3. Open the “8phone8…“ Snapshot on the left of the Memo... Read more
Timeline rushes or delays starting an event when it is set to a specific...
Steps to reproduce:1. Open the “timeline-oafr.zip“ project2. Open the SampleScene3. Click the “Assets/timmy.playable” asset4. Observ... Read more
Crash on "block_locate_free" when exiting Play Mode where there is a Pre...
How to reproduce:1. Open the “ECS_PhysicsShape.zip“ project2. Open the “Crash Repro Scene“ Scene3. Enable the “Crash_Repro_SUB“ Subs... Read more
[Linux] Crash on DetermineFileNameForNewPrefab when creating Prefab Variant
Steps to reproduce: 1. Create new Unity project 2. Create Cube GameObject in the Hierarchy window 3. Drag the Cube GameObject from H... Read more
The generated triangulations ignore the shape of the NavMesh and penetra...
How to reproduce:1. Open the “NavMeshTest“ project2. Open the “Gym“ scene3. Open the “NavMesh“ GameObject in the Inspector4. Bake th... Read more
Shader warnings are thrown after building the VR Multiplayer Template Pr...
Steps to reproduce:1. Create a new VR Multiplayer Template project2. Open Build Settings (File -> Build Settings)3. Build the Pro... Read more
AudioListener is stuck on a single audio note when disabling the DSP
Reproduction steps: 1. Open the attached project “BugAudioListenerStuckDSP.zip“2. Open the “SampleScene“3. Make sure that the sound ... Read more
Shader warnings are thrown after building FPS Microgame template
Steps to reproduce:1. Create a new FPS Microgame Template project2. Open Build Settings (File -> Build Settings)3. Build the Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open