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Texture selection for light cookie can be clicked only in the small dot
How to reproduce:1. Create a new HDRP project2. Open the "OutdoorsScene"3. In the Hierarchy, select the "Sun" GameObject4. In the In... Read more
WebGL Player crashes/freezes when "Forward +" Rendering Path and Additio...
How to reproduce:1. Open the “IN-83380_repro“ project2. Select File → Build Profiles3. Make sure Web platform is selected4. Press Bu... Read more
InputDeviceTester sample doesn't register controller joystick movements,...
How to reproduce:1. Ensure a controller is connected2. Open the attached “IN-83330“ project3. Open the “InputDeviceTester” scene4. E... Read more
Shader warning in 'HDRP/Lit' throw after building High Definition 3D Sam...
Steps to reproduce: 1. Create a new project using High Definition 3D Template 2. Build and Run the project Actual results: "Shader w... Read more
Warnings are thrown after building Universal 3D Sample Template
Steps to reproduce: 1. Create a new project using Universal 3D Sample Template 2. From the Scene List in the Build Profiles window o... Read more
Spelling mistake 'then' instead of 'than' in warning when InputSystemUII...
How to reproduce:1. Open the attached “IN-83477“ project2. Select the “Player“ GameObject in the Hierarchy window3. Set the ‘UI Inpu... Read more
Incomplete warning when native platform backends for the new input syste...
How to reproduce:1. Open the attached project2. Observe the warning message Expected result: The message is completeActual result: T... Read more
The texture is black when using a Custom URP ScriptableRenderPass with b...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/MainScene“ scene3. Enter Play Mode4. Observe the Gam... Read more
Background input is not working with Xbox controller
Reproduction steps:1. Open the attached “InputSystemTest.zip“ project2. Connect the Xbox controller3. Enter Play mode4. Press “A” bu... Read more
VisualElement disappears when selecting its parent in UI Builder
Steps to reproduce:1. Open Unity and load the project.2. In the Project window navigate to Packages/Automatic Performance Profiler/E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject