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UI rendering of animator window is broken on mac
UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions 2.... Read more
Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the natu... Read more
Editor crashes complaining about malformed shader
Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more
WP8 5.0 build crashes when built on top of an older version build
To reproduce: 1. Create a new project with Unity 4.5 2. Build for wp8 3. Open up the project with 5.0 4. Build & Run into the same f... Read more
Plugin librabries can not be developed independently from unity
To reproduce: 1. Build a WP8 project with a plugin (like the one attached) 2. Navigate to the "ExternalLibrary.dll" in the build 3. ... Read more
BlendTree slider is broken
BlendTree slider is broken. To reproduce: - Create a new project and import the "Mecanim Example Scenes" project from Asset Store -... Read more
Text of uGUI disappears after application is sent to background on WP8
Steps to reproduce: 1. Create a project which uses Text component 2. Build and run on WP8 3. Send application to background and brin... Read more
Masks stop working when applying negative scales
1.Open uGUIPrefab project 2.Open Assets/scaleandmask.unity scene 3.Expand HUD object 4.Look at the text 5.Set scale of Panel to -1, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion