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[Android] RegisterValueChangedCallback() is not called when IsDelayed is...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch to Android Platform3. Build and Run4. In Player, select the inp... Read more
"'SystemInfo' does not contain a definition for 'supportsAnisotropicFilt...
Reproduction steps:1. Open the attached “supportsAnisotropicFilter” project2. Observe the Console logs Expected Result: No errors ar... Read more
"None" option missing in "LocalizedString" field when selecting string r...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Label” G... Read more
[Android] Depth Texture is flickering on Adreno device when Graphics API...
Steps to reproduce:1. Open the “TestSampleProject” project2. Build And Run the project on the device3. Swipe down from the top of yo... Read more
Creating build profile asset in memory causes a crash when opening build...
Steps to reproduce: 1. Create build profile in memory (using ScriptableObject.CreateInstance<BuildProfile>())2. Override its p... Read more
Some default UxmlConverters are dependent on the Current Culture
Some default UxmlConverters are dependent on the Current Culture{}.{}For example, new Vector2(123.45f, 234) will be saved as "123,45... Read more
LocalizationSettings.ProjectLocale is null when used for the first time ...
Reproduction steps:1. Open the attached “ReproProj” project2. In the top menu bar, click “Debug” -> “Print Project Locale”3. Obse... Read more
[Android] While in landscape orientation the mobile Input is bigger than...
Steps to reproduce: 1. Open the "InputSystem-TestProject.zip" project 2. Go to File > Build Settings and switch to the Android Pl... Read more
[Linux] Subsequent code executes after a crash
Reproduction steps:1. Open the attached “BugRepro” project2. Open Project Settings window (Edit > Project Settings)3. Make sure t... Read more
Memory leak in Texture2D.CreateExternalTexture when using D3D11 platform
Reproduction steps:1. Open the “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. In the Memory Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled