Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0a8
Votes
0
Found in
6000.0.23f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-84463
Regression
No
"Articulation Body" fails to move the GameObject when the "XDrive's" "Target" value is set in animation
Reproduction steps:
1. Open the attached project “AnimateArticulationDrive.zip“
2. Open the “SampleScene“
3. Enter Game Mode
4. Observe the result
Expected result: Bottom “Cube (1)” GameObject has moved upwards
Actual result: The “Cube (1)“ stays at the original position, the value “Target” is changed as expected
Reproducible in: 2023.2.0a12, 6000.0.23f1
Not reproducible in: 2021.3.44f1, 2022.3.50f1, 2023.2.0a11
Reproducible on: MacOS 14.6.1 (M1 Pro), Windows 10
Not reproducible on: No other environments tested
Notes:
- Also reproducible in Player
- None of the “Articulation Body” component’s properties are animating as well, yet the values change as expected
- Notice that in the Cube (1) in the Articulation Body component value “Target“ reaches 5 (from default 0), however the “Cube (1)“ didn’t change its position
- If you try to change the “Target“ value a bit in any direction by mouse motion, the “Cube (1)” moves according to the expected result
- If you try to change the “Target” value by mouse motion, the target value isn’t changing. If moved abruptly that way, the “Cube (1)” can move higher or lower than the “Target” value
- Manually setting the “Target“ value makes the “Cube (1)“ to move as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment