Search Issue Tracker
Fixed
Fixed in 6000.0.51f1, 6000.1.5f1, 6000.2.0b4, 6000.3.0a1, 7000.0.0a28
Votes
0
Found in
6000.0.2f1
6000.0.23f1
6000.1.0a3
6000.2.0a1
6000.3.0a1
Issue ID
UUM-84399
Regression
Yes
Inconsistent logic on when 'open VFX graph Samples' button appears on Visual Effect Graph in Package Manager
Steps to reproduce:
- Open a Unity Project
- Open Package Manager via Window > Package Manager
- Navigate to the Unity Registry section
- Install the package 'Visual Effect Graph'
- Observe how after initial installation, the 'open VFX Graph Samples project on Github' button appears
- Click onto a different package then back onto the Visual Effect Graph package
Actual results: The button is no longer shown, even though the package is still installed.
The logic of when it is shown is inconsistent. It shows after initial installation of the package, and when navigating to 'In Project' section when Visual Effect Graph is selected already in that section, and after installing the 'OutputEvent Helpers' sample. However, it doesn't appear when clicking off the package and back onto it, when closing and re-opening Package Manager, when changing Package Manager section (except for the specific scenario above), e.t.c.
Expected results: The button is always shown when the package is installed.
Reproducible with versions: 6000.0.23f1, 6000.0.2f1
Not reproducible with versions: 6000.0.1f1, 2022.3.50f1
Can’t test with versions: 2021.3.44f1 (button doesn't exist)
Tested on (OS): Windows 11
Notes: -
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment