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0
votes
Fixed

[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...

OpenGL

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Jan 08, 2016

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project2. Open scene "Scenes/Game"3. Switch rendering path to forward4. Build stand... Read more

0
votes
Fixed

Editor crashes after reimporting certain fbx file

Asset Import

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Jan 08, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project "760131Reimport.zip"2. Find ThiefChar_001@1m_vault.fbx3. Right mouse click and select ... Read more

0
votes
Fixed

[entreprise support] When Graphics API for standalone is set to GLCore, ...

OpenGL

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Jan 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip)2. Switch the build target to iOS (or Android)3. Right-click... Read more

0
votes
Fixed

[UNET][WebGL] NetworkClient.SendByChannel called on client crashes the s...

Networking

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Jan 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open "...client.zip"2) sccene 'client' make sure that "Client" GO in hierarchy has an image attached to "Uploa... Read more

0
votes
Fixed

ParticleSystem calls (Play, Stop, Clear, IsAlive, etc) with 'withChildre...

Shuriken

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Jan 08, 2016

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open attached project2. Open the only scene in it3. Open the 'Profiler' window4. Play the scene5. Notice the ... Read more

0
votes
Fixed

Flipped Sprites are not culled correctly

Camera

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Jan 08, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Open attached project's scene "bugScene".2. Enter play mode.3. Observe - non flipped sprite is culled correctl... Read more

0
votes
Fixed

[Plugins] Plugin importer allows to specify AnyCPU for native plugins

Windows Store Apps

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Jan 08, 2016

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Version/s:

This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more

0
votes
Fixed

[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...

IL2CPP

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Jan 08, 2016

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Version/s:

If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport(... Read more

3
votes
Fixed

[Forward HDR] Emission of object is not rendered if Clear Flags are set ...

Camera

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Jan 08, 2016

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Version/s: 5.3.1p2

Repro steps:1) Open the project and bug.scene in it2) Notice the red glowing cube in the Game View3) Select Top Camera in the Hierar... Read more

0
votes
Fixed

Rect Mask 2D moves separately from the parent canvas

UI

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Jan 08, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "RectMask2D.zip"2. Open and play scene "bug"3. Select "ChildCanvas" object ... Read more

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