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[Shadows] Memory leak when rendering shadow casters
To Reproduce: 1. Play scene 'Hotel_Plaza' in Editor (sorry for the broken meshes).2. Open the profiler, and observe the value in Gfx... Read more
Apple TV installer not added to sahai's public downloads page
Apple TV installer is not added to the public downloads page, for example see :http://saihai.hq.unity3d.com/build/189 despite that i... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
[OSX] Application.version returns Application.unityVersion in OSX Editor
Steps to reproduce: 1. Open attached project (version_info.zip)2. Switch build target to iOS3. Open and play 'main' scene4. Check th... Read more
[iOS] WebRequest system initialization fails on IL2CPP builds with disab...
Steps to reproduce: 1. Open attached project2. Build for iOS with Mono2x scripting backend OR IL2CPP with 'Strip Engine Code' disabl... Read more
Selecting a prefab object in scene view selects its LOD group
Steps to reproduce: 1) open users attached project2) scene 'bugScene'3) select rocks in the scene view gifs attachedExpected: Object... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
EventSystem Update does not ignore disabled objects
Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more
[UWP] NetworkManager inheritance issue
Building to UWP, editor shows the following error: Assets\EndpointTest.cs(9,9): error CS7069: Reference to type 'EndPoint' claims it... Read more
[Deferred][Linear] White artefacts on terrain where different textures ...
How to reproduce:1. Open the attached project "TestTerrainIssue.zip"2. Open CampSite scene3. Select FirePit from hierarchy (MapObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject