Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
763267
Regression
Yes
[Shadows] Memory leak when rendering shadow casters
To Reproduce:
1. Play scene 'Hotel_Plaza' in Editor (sorry for the broken meshes).
2. Open the profiler, and observe the value in GfxDriver ememory usage, observe that it is rising very fast (~1GB per minute).
3. Disable the light in 'Hotel_Plaze/Weather/Weather_Plaze/Sun' or just change it from direction to anything else.
4. Observe that GfxDriver memory usage stops growing.
Tested/Reproduced on OSX Editor/Standalone and iOS Metal/Gles2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment