Search Issue Tracker

Fixed in 5.4.0

Votes

0

Found in

5.4.0b3

Issue ID

763267

Regression

Yes

[Shadows] Memory leak when rendering shadow casters

Shadows/Lights

-

To Reproduce:

1. Play scene 'Hotel_Plaza' in Editor (sorry for the broken meshes).
2. Open the profiler, and observe the value in GfxDriver ememory usage, observe that it is rising very fast (~1GB per minute).
3. Disable the light in 'Hotel_Plaze/Weather/Weather_Plaze/Sun' or just change it from direction to anything else.
4. Observe that GfxDriver memory usage stops growing.

Tested/Reproduced on OSX Editor/Standalone and iOS Metal/Gles2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.