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Unity crash when scene is loaded with specific prefab order
1. Open attached project 2. Open scene "Test" 3. Unity will crash or 1. Create new project 2. Create prefab with 2 childs and crea... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
Empty project folder can be opened from 'Recent Projects'
To Reproduce: 1. Open Home Screen, delete all files from the one of the projects in the 'Recent Projects' list. 2. The project will ... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce: 1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list. 2. Try to open tha... Read more
Broken prefab crashes when undo any edits on it
1. Open attached project 2. Open scene "Test Map" 3. Select object "Player" in hierarchy 4. Edit "Player" object(e.g. move it somewh... Read more
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project 2. Open 'Mask' scene 3. Select Child Panel ( Canvas -> Panel > Child Panel) in... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets - open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets - open the AircraftJetAI scene and notice that two of the pillars are outside the f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1