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"ArgumentNullException: Value cannot be null. Parameter name: inputUri" ...
How to reproduce:1. Download the “TestProjectAds“ project2. Set the Terminal/CMD to the project folder directory3. Run the “run.sh“ ... Read more
AudioSource.PlayDelayed() playing sound without delay when in WebGL Build
How to reproduce:1. Open the attached project "IN-81636.zip"2. Build And Run the project for WebGL3. Click the "Button" button in th... Read more
The UI system ignores both values when the default value is specified in...
Reproduction steps:1. Open the “USS_variablebug.zip” project2. Open the “Example.uxml” by double-clicking it in the Project window3.... Read more
Crash on RayTracingShadersSetupLoop::SetupProceduralInstanceShaders when...
Reproduction steps:1. Open the attached “ReproProj” project Expected result: The project opensActual result: The Editor crashes Repr... Read more
Relay documentation: Wrong wording on page "After you the project links ...
Steps to reproduce: 1. Go to https://docs.unity.com/ugs/en-us/manual/relay/manual/get-started 2. Scroll down to h2. Link your Relay ... Read more
Deployment documentation: Html is visible in the text on page for Deploy...
Steps to reproduce: 1. Go to https://docs.unity3d.com/Packages/com.unity.services.deployment@1.3/manual/deployment_window.html 2. Go... Read more
Gradle error is thrown when attempting to build empty URP Android project
Reproduction steps:1. Create a new “3D (URP)” project2. Open Build Profiles window (File > Build Profiles)3. Select “Android” pla... Read more
[Android][GameActivity] Half of the screen flickers with black color whe...
Steps to reproduce: 1. Open the "ScreenOrientation.zip" project 2. Go to File > Build Profiles and switch to the Android Platform... Read more
[WebGPU] 32bit floating point RenderTexture blending is not working when...
Reproduction steps:1. Open the attached “WebGPUFloatingPointBlendBug” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter t... Read more
Vector and Vector<T> do not receive hardware acceleration
Reproduction steps:1. Open the attached “VectorIntrinsicBug” project2. Observe the Console logs Expected Result: “Vector.IsHardwareA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates