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[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief mom... Read more
Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...
Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo to... Read more
[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...
To reproduce: 1. Create an empty project (Or open the attached one);2. Switch graphics API to Metal in the Player Settings;3. Build ... Read more
Animator window parameters doesn't update
Steps to reproduce:1. Open "123" scene in my attached project "testing animation parameters.zip".2. Enter play mode.--- Don't select... Read more
"Unable to match textureformat to simple format 0" error appears while s...
How to reproduce: 1. Open the attached project.2. Select the three textures in Assets window and observe an error in Console. Expect... Read more
Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened Mad... Read more
GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project.2. Play main scene.3. Watch at console output. It is coming from TestRenderTextureNativePtr script whi... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:... Read more
The Courtyard project displays two shader errors in 5.5.0a3 on import, p...
The Courtyard project displays two shader errors in 5.5.0a3 on import, project cannot start. 1. What happened Imported The Courtyard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument