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0
votes
Third Party Issue

[Linux] Dead space filling screen in pop-up when creating assets in Proj...

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Sep 22, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open up any project2. Click the "+" sign in Project Browser in the top left corner and observe pop-up Actual res... Read more

0
votes
Third Party Issue

[CentOS 7] Dead space appears in pop-up menu of gameObjects components i...

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Sep 22, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open up any project2. Create gameObject "Cube" in Hierarchy and select it3. In the Inspector click the kebab men... Read more

0
votes
Active

Buttons and text in "Visual Scripting" window are not properly presented...

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Sep 22, 2022

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Version/s: 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a11

To reproduce: Open HUB; Create a new project; Go to "Window" menu and select "Visual Scripting" ->"Visual Scripting Graph"; Minim... Read more

0
votes
Won't Fix

"Mesh 'NormalCurveRendererMesh'" error thrown when interacting with Anim...

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Sep 22, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project “IN_15265”2. Open “Example Animation” Animation Clip in the Assets3. Select the Curves... Read more

0
votes
By Design

Debug.Log applies formatting for date and time in the DateTime struct wh...

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Oct 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more

0
votes
Fixed

[FrameDebugger] Depth buffer is shown when DrawOpaqueObjects pass is sel...

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Jun 07, 2022

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Version/s: 2020.1.0a11, 2020.3.25f1, 2021.2.5f1, 2022.1.17f1, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "BugReport" (Assets/Scenes/BugReport.unity)3. Open the Frame De... Read more

0
votes
Fixed

Stencil broken when rendering sprites with GPU instancing on

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Sep 23, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12

Reproduction steps:1. Open the “IN17478_SpriteInstancing“ project2. Open the “Main” scene3. Observe the arrow sprites in the Game vi... Read more

0
votes
Fixed

[ShaderGraph][macOS] Input fields stop responding to user input after us...

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Sep 23, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11, 2023.2.7f1, 2023.3.0b4

How to reproduce: Create an SRP template project Create a new Shader Graph Right-Click to open a context menu while inside the Shade... Read more

0
votes
Fixed

"Pin in New Scene Dialog" option position migrates with "Inspector" wind...

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Sep 23, 2022

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Version/s: 2022.1.16f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1

How to reproduce: Open any project from the HUB; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" i... Read more

0
votes
Won't Fix

Emissive materials are broken when loading Scene via SceneManager.LoadScene

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Sep 23, 2022

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Version/s: 2021.3.11f1, 2022.1.17f1, 2022.2.0b9, 2023.1.0a11, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Clone the https://github.com/mrpropellers/ssj22-3 repository following the instructions provided (use git CLI)2.... Read more

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