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URP Decal Projector doesn't affect Terrain textures when Rendering Path ...
Reproduction steps: 1. Open the attached “My project (30).zip“ project 2. Open “SampleScene” scene 3. Observe Decal Projector in ... Read more
[AMD] Crash on D3D12Fence::Wait when rendering a specific scene
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more
[WebGL] Video stutters when played on iOS
How to reproduce: 1. Open the attached Project "video-player-bug-0" 2. Build and Run the scene "Menu" to WebGL 3. Access the buil... Read more
Inconsistent items opened in the array when duplicating an element
How to reproduce: 1. Open the attached project "BugTest1.zip" 2. Select SampleScene/Test Object in the Hierarchy window 3. Duplic... Read more
URDF robot using ArticulationBody collapses on itself and passes through...
How to reproduce: 1. Open the attached project's "case_1312244-Project.zip" Scene labeled "TutorialPoseEstimation" 2. Enter the Play... Read more
Linux Bug Reporter text input fields ignore Num Lock state and do not al...
How to reproduce: 1. Create an open a new project 2. In the menu bar open the Bug Reporter by going to: Help > Report a Bug... 3. Ma... Read more
Application.exitCancellationToken is called at the wrong time when they ...
How to reproduce: 1. Open the “BugRepro.zip“ project 2. Open “SampleScene” 3. Enter and Exit the Play Mode 4. Clear the Console ... Read more
[GLES] Camera stops rendering subtractive shadows when reentering Camera...
Steps to reproduce: 1. Open the attached project “BugRepro” 2. Build and Run the project on Meta Quest 2 3. Observe the shadow un... Read more
HDRP LightLateUpdate allocates every frame for each light in the scene w...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/OutdoorsScene“ scene 3. Open the Profiler window (Wind... Read more
[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Open “SHADER“ Shader Graph 3. Change something in the Shader Gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph