Search Issue Tracker
Huge CPU spike when Android is at first DOTS Physics system update
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Open File > Build Settings 3. Enable Development Build and Autocon... Read more
“SGICE003” is thrown to the Console when including "UnityEngine" in a sc...
How to reproduce: 1. Open the “SurvivorLike“ project 2. Observe the Console Expected result: No “SGICE003” error is thrown Act... Read more
Entity reference is set to random value when the reference is declared i...
Reproduction steps: 1. Open the attached project “EntityRemapDictionary” 2. Open the “Assets/Bug” Scene 3. In the Hierarchy windo... Read more
Optimize first-frame performance
When spawning 100,000 objects, a first-time CPU spike happens as entities rendering processing happens on the first frame. [https... Read more
EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps: 1. Open the attached project “EntitiesSamples“ 2. Build the project Expected result: Build succeeds Actual... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce: Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Conso... Read more
Entities Hierarchy doesn't show any objects in Automatic (Mixed) Data Mo...
Reproduction steps: 1. Open the attached project “EntitiesHierarchy” 2. Open the Entities Hierarchy window (Window > Entities > Hi... Read more
"InvalidOperationException: Must be called from the main thread" is thro...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected results: No errors in the Console window Act... Read more
Content Update option doesn't work and throws a DirectoryNotFoundExcepti...
Reproduction steps: 1. Create a new project 2. Open the Package Manager (Window > Package Manager) 3. Install the “Entities” pack... Read more
"SystemAPI.GetSingletonBuffer" method's "isReadOnly" argument is ignored...
How to reproduce: 1. Open the “BugReports“ project 2. In the Project window navigate and open the “Assets/SignletonBufferSystem.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library