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"ArgumentException: Unknown Type:UnityEngine.Camera" is thrown when ente...
How to reproduce: 1. Open the “IN-108964_CameraEntitiesError“ project 2. Enter Play Mode 3. Observe Console Expected result: N... Read more
“SGICE003” is thrown to the Console when including "UnityEngine" in a sc...
How to reproduce: 1. Open the “SurvivorLike“ project 2. Observe the Console Expected result: No “SGICE003” error is thrown Act... Read more
Scene load failure causes TryGetSingletonEntity method to not find valid...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/_Scenes/Login.unity” Scene 3. Enter the Play Mode ... Read more
EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps: 1. Open the attached project “EntitiesSamples“ 2. Build the project Expected result: Build succeeds Actual... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce: Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Conso... Read more
Entities Hierarchy doesn't show any objects in Automatic (Mixed) Data Mo...
Reproduction steps: 1. Open the attached project “EntitiesHierarchy” 2. Open the Entities Hierarchy window (Window > Entities > Hi... Read more
"InvalidOperationException: Must be called from the main thread" is thro...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected results: No errors in the Console window Act... Read more
Content Update option doesn't work and throws a DirectoryNotFoundExcepti...
Reproduction steps: 1. Create a new project 2. Open the Package Manager (Window > Package Manager) 3. Install the “Entities” pack... Read more
Cannot hit breakpoint in Entities code using SystemAPI with empty line b...
Reproduction steps: 1. Open the attached “IN-108347_Hopeful Dumpster Fire.zip“ project 2. Open the “Assets/MyScript.cs“ Script ins... Read more
"SystemAPI.GetSingletonBuffer" method's "isReadOnly" argument is ignored...
How to reproduce: 1. Open the “BugReports“ project 2. In the Project window navigate and open the “Assets/SignletonBufferSystem.cs... Read more
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