Search Issue Tracker

4
votes
Active

Error “PersistentManager::ReadObject must be called from the main thread...

Package: Addressables

-

Jan 31, 2025

-

Version/s: 2.3.7

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/OutdoorsScene.unity” Scene 3. Enter the Play Mo... Read more

0
votes
Active

[Android] [iOS] [IL2CPP] Occlusion culling does not work on Android when...

Package: Addressables

-

Feb 03, 2025

-

Version/s: 1.22.3, 2.3.7

How to reproduce: 1. Open the “ReproProject.zip“ 2. Open the “Boot“ scene 3. Navigate to the “Edit > Project Settings > Player > ... Read more

5
votes
In Progress

Addressables return incorrect Download Size when using GetDownloadSizeAs...

Package: Addressables

-

Feb 04, 2025

-

Version/s: 2.3.9

Reproduction steps: 1. Open the attached “IN-94242” project 2. Switch to the Android build platform 3. Open the scene “Kernel” (... Read more

0
votes
In Progress

No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...

Package: Addressables

-

Feb 05, 2025

-

Version/s: 1.23.1, 2.3.16

How to reproduce: 1. Open the “LoadSceneTest.zip“ project 2. Open File > Build Settings 3. Switch target platform to Windows Stan... Read more

0
votes
By Design

Addressable scene Assets lose references in DontDestroyOnLoad when Scene...

Package: Addressables

-

Feb 07, 2025

-

Version/s: 1.23.1, 2.3.16

How to reproduce: 1. Open the “ADDOL.zip“ 2. Open the “Boot Scene“ Scene 3. Open Window > Asset Management > Addressables > Group... Read more

0
votes
In Progress

"IndexOutOfRangeException" when switching 'Build & Load Paths' of an Add...

Package: Addressables

-

Feb 18, 2025

-

Version/s: 2.3.16

Reproduction steps: 1. Open the attached “IN-95225.zip” project 2. Go to Window > Asset Management > Addressable > Groups 3. Sele... Read more

3
votes
Active

“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...

Package: Addressables

-

Feb 18, 2025

-

Version/s: 2.3.16

Reproduction steps: 1. Open the attached “IN-94762.zip” project 2. Open the “SampleScene” 3. Select the “GameObject” from the Hie... Read more

0
votes
Active

PixelPerfectCamera Component's "Crop Frame" field resets to "None" when ...

Package: Addressables

-

Feb 19, 2025

-

Version/s: 1.23.1, 2.3.16

How to reproduce: 1. Open the “IN-94722.zip“ project 2. Open the “MainMenu” Scene 3. Open the Window > Asset Management > Address... Read more

1
votes
Active

UI Images without Sprites become invisible when loaded additively within...

Package: Addressables

-

Feb 20, 2025

-

Version/s: 2.3.16

How to reproduce: 1. Open the attached "IN-89298" project 2. Open the “BagatelleBoard1” Scene and enter Play mode 3. Observe the ... Read more

0
votes
In Progress

AssetReference ignores the custom Label name when drawn as Collection It...

Package: Addressables

-

Mar 06, 2025

-

Version/s: 1.23.1, 2.3.16

Reproduction steps: 1. Open the attached “IN-96629.zip” project 2. Open the “SampleScene” 3. From the Hierarchy, select the “Test... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.