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D3D device reset failed [invalid call] when trying to open regedit
To reproduce this issue: 1. Open a new project 2. Go to Players Settings Only with 'Use Direct3d11' disabled in Players Settings ( ... Read more
[WSA] uGUI project scene doesn't work on WSA and WP builds
uGUI "Drag And Drop" scene crashes on Windows Phone and Windows Store Apps platforms. Reproducible on 5.0.0b9; Getting output on W... Read more
Order in layout is lost after upgrading the project to 5.0
Steps to reproduce : - create a new project in 4.6 - create a few buttons - add an empty game object with the Grid Layout componen... Read more
Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be c... Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce: 1. Open attached project 2. Open broken scene 3. Press play 4. Press buttons to change panels 5. Notice it doesn't ... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project 2. Create an input field 3. Play 4. Stop 5. Disable input field in the hierarchy 6.... Read more
Linux: GI produces white noise in player
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake GI 4. Build to Linux standalone 5. Run and notice white noise all ove... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce: 1. Open attached project 2. Build to standalone 3. Cancel build while it's building something with Enlighten (right af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map