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0
votes
Duplicate

Button hover doesn't work when using the legacy input without the Event ...

uGUI

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Jan 10, 2022

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Version/s: 2022.1.0a16, 2022.1.0b2

How to reproduce:1. Open the attached project "UIEventSystem.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Hover the mouse ove... Read more

0
votes
Active

Generated texture array not showing when used in the Build

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May 11, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

How to reproduce:1. Open the attached project "particleStudy2023.zip"2. Build And Run the project3. Press space on the keyboard Expe... Read more

1
votes
Fixed

[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Pos...

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Apr 07, 2023

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Version/s: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10, 2023.3.0a3, 6000.0.0b11

Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Make sure that TAA Post Sharpen is selected under the ... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

0
votes
Won't Fix

[Linux] Editor has low FPS in Game View due to RenderPipelineManager.DoR...

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Jun 12, 2024

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Version/s: 2022.3.33f1

Reproduction steps:1. Open the “BugReport” project2. Open “Assets/AWSIM/Scenes/Main/AutowareSimulation.unity” scene3. Enter the Play... Read more

8
votes
Fixed

[Linux][Nvidia][Vulkan] Silent crash when opening windows on a Vulkan pr...

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Apr 08, 2024

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Version/s: 2022.3.24f1, 2023.2.18f1, 6000.0.0b14, 7000.0.0a1

Reproduction steps:1. Create a new 3D project2. Click Edit > Project Settings… > Player > Other Settings3. In the Project S... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

1
votes
Fixed

Post-processing is not visible when Camera Stack is used

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May 05, 2023

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Version/s: 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Game View ... Read more

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