Search Issue Tracker
Fixed
Fixed in 2023.1.0b9, 2023.2.0a6
Votes
0
Found in
2023.1.0b4
2023.2.0a5
Issue ID
UUM-27939
Regression
Yes
[Vulkan] Display Transfer Function not applied correctly when switching Color Space from Gamma To Linear
Reproduction steps:
1. Create new 3D unity project (BRP or URP and probably HDRP)
2. Switch to Gamma
3. Switch Gfx API to Vulkan
4. Switch to Linear
Expected result: UI colors look normal as usual
Actual result: Resources get the display transfer function applied twice (or not applied at all) hence UI looks darker than usual
Reproducible with: 2023.1.0a25, 2023.1.0b4, 2023.2.0a5
Not reproducible with: 2020.3.45f1, 2021.3.20f1, 2022.2.8f1, 2023.1.0a24
Reproducible on Win10 RTX3070ti, Windows 10 AMD Radeon RX 6800 XT
Workaround: restart editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment