Search Issue Tracker
Fixed in 2023.1.0b9
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a6
Votes
0
Found in
2023.1.0b4
2023.2.0a5
Issue ID
UUM-27939
Regression
Yes
[Vulkan] Display Transfer Function not applied correctly when switching Color Space from Gamma To Linear
Reproduction steps:
1. Create new 3D unity project (BRP or URP and probably HDRP)
2. Switch to Gamma
3. Switch Gfx API to Vulkan
4. Switch to Linear
Expected result: UI colors look normal as usual
Actual result: Resources get the display transfer function applied twice (or not applied at all) hence UI looks darker than usual
Reproducible with: 2023.1.0a25, 2023.1.0b4, 2023.2.0a5
Not reproducible with: 2020.3.45f1, 2021.3.20f1, 2022.2.8f1, 2023.1.0a24
Reproducible on Win10 RTX3070ti, Windows 10 AMD Radeon RX 6800 XT
Workaround: restart editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment