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WebGL binary data upload on Chrome and Firefox fails
-e: see title, sending binary data to server via WWW and WWWForm does not work on WebGL target -repro: 1. Run the "skene" in Unit... Read more
[Rendering] When changing resolution in script on Standalone, Windows do...
When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more
[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...
http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The co... Read more
When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has input field with line type: 'Multi Line Newlin... Read more
[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...
Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more
The Particle system editor crashes when the renderer component is selected
Steps to repro: 1. Create a particle system 2. Select it, press "Open editor..." in the inspector view 3. Make sure to undock it 4. ... Read more
List<byte[]> is broken in WebGL
-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that was s... Read more
Save Scene dialog shown when switching scenes in playmode
To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and p... Read more
Directional light is not lighting a mesh correctly
Steps to repro: 1. Open the minimal report project and the scene 'repro_648579' 2. It is a stripped scene from the original project,... Read more
After Unity with "maximized on play" restart, it stays in same mode
1. Create new project 2. Click "Maximize on Play" in game view 3. Press play 4. Close unity without saving 5. Open project again 6. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object