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[MixedMode] Shadows on geometry facing away from shadow-casting light is...
1) What happened Combination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the... Read more
Open Project dialog doesn't allow to 'Enter' on pasted path
I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project 2. Open 'scene' 3. It has a quad and terrain with the same material 4. Observe ... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dl... Read more
When broadcastmessage is called to an object, only some of the children ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Click Drill and practice 5. Drag and drop all sources int... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
[Texture] When changing texture values at runtime, they keep changed unt...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. It has a texture which changes to red on clicking 4. Pl... Read more
[UI Mask]ParentMaskStateChanged callback function not reporting the corr...
To reproduce: 1. Open attached project 2. Open UI Mask Repro scene 3. Press play 4. Clear console 5. Select button 6. Remove mas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object