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8
votes
Fixed

[PrecomputedRealtime][Build] Objects are overexposed if scene is loaded ...

Global Illumination

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Mar 01, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project "Lights.zip"2. Open scene "B"3. In Lighting tab make sure that Precomputed Realtime GI ... Read more

0
votes
Fixed

[iOS] Keyboard inputfield stays on screen when switching between single ...

iOS

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Mar 01, 2016

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Version/s: 5.3.3p2

1. Open attached project2. Build to iOS3. Click on first inputfield4. Click on second inputfield5. Close keyboard6. Inputfield will ... Read more

1
votes
Fixed

[UWP] Crash with .NET Native when exception is thrown from native code

Windows Store Apps

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Mar 01, 2016

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Version/s: 5.3.3p2

Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture2. It will immediately trig... Read more

0
votes
Fixed

[WindZone] "Reset" does not restore original values of Wind Zone component

Terrain

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Mar 01, 2016

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Version/s: 5.3.3p2

Clicking “Reset” on Wind Zone component does not reset its values. Repro steps:1. Open WindZone scene from attached project2. Select... Read more

0
votes
Fixed

[Linux Editor] Some GameObject menu item options for assets should be di...

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create empty project.2. Create new script.3. Select that script4. Click on "GameObject" menu item.5. See that... Read more

0
votes
Fixed

[Linux Editor] It is possible to try to open a script as scene in additi...

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create empty project.2. Create new script.3. Right click on that script.4. On the popup box, click Open Scene... Read more

0
votes
Fixed

Unbuntu - Window menu items are in different order than on win and macOS

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1, 2019.3.0a12

Old steps to reproduce: 1. Create empty project.2. Look at Help and Window menu buttons3. Click on window -> See there is "About ... Read more

4
votes
Fixed

[Linux Editor] Saving custom layout does not correctly saves the scale o...

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create empty project.2. Make your scene or inspector window very big.3. Save your layout under any name.4. Se... Read more

1
votes
Fixed

[Linux Editor] Detached editor windows behave differently than native wi...

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create empty project.2. Create new particle system (shuriken)3. Select particle system.4. In the inspector wi... Read more