Search Issue Tracker
Cubemap mipmaps display differently between Editor and Player when using...
Reproduction steps: 1. Open the attached “IN-99968“ project 2. Build and run for any platform 3. Observe the Player, compare to ... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
About Unity window shows extended version numbers
*Steps to reproduce:* 1. Create a project 2. Open Help > About Unity 3. Observe the version reported in the window *Actual res... Read more
Crash on CallWindowProcW when opening windows form in Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Press the “W” key on the keyboard 4. Close the ope... Read more
InvalidOperationException occurs when binding 3D Rendertexture or 2D Ren...
How to reproduce: 1. Open the attached “IN-99904” project 2. Observe the Console window Expected result: No errors appear Act... Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
Texture2D.LoadImage returns true and sets the texture to a question mark...
Reproduction steps: 1. Open the attached 'LoadingJpegError' project 2. Open the 'SampleScene' 3. Enter the Play Mode 4. Observe the ... Read more
[Android] An app reload is required to fill the whole Viewport when unfo...
How to reproduce: 1. Open the “RotationReproProject.zip“ project 2. Open the “SampleScene“ 3. Make sure that the “AutorotationMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite rich text tag does not render the sprite when sprite asset is specified in UI Toolkit
- [Android] The audio is muted after returning back to the app when recording the screen
- Light 2D component documentation button leads to a page that does not exist when the documentation button is pressed in the Light 2D component
- [Usability] Context name is difficult to read in Inspector when Editor theme is set to Light
- Offset rendering occurs when drawing a custom ImmediateModeElement