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0
votes
Fixed

[Android] Loading time significantly longer if loading ralated asset fro...

Asset Bundles

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Mar 04, 2016

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Version/s: 5.2.3f1

Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more

1
votes
Fixed

[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...

Scripting

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Mar 04, 2016

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Version/s: 5.3.3p2

In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more

0
votes
Fixed

[Android] Reflective surfaces are almost totally black on Samsung Galaxy...

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more

0
votes
Fixed

[Android] Reflection probes give completely wrong results on Samsung Gal...

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Reflection probes give completely wrong results on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more

0
votes
Fixed

Doubleclicking on warnings for tree fbx models cause errors

Editor - Other

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Mar 04, 2016

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Version/s: 5.3.3p2

Editor warnings are opened in MD and VS2. How we can reproduce it using the example you attached 1. Open Attached project, Test scen... Read more

0
votes
Fixed

Cannot undo Toggle bypass on an effect

Audio

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Mar 04, 2016

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Version/s: 5.3.3p2

Steps to reproduce : - create a new Audio Group- add an effect- click the dot next to it to Toggle bypass on that effect- press ctrl... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Fixed

[ImageEffects] DoF creates "ghosting" on objects within focal range when...

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene "... Read more

0
votes
Fixed

[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

Project Steps:1. Build & Run. (Builded player in ../Bin folder)2. The player gong to resize itself every 2 seconds.3. Take close... Read more

0
votes
Fixed

[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...

Android

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Mar 04, 2016

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Version/s: 5.4.0b8

To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more

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