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Editor freezes when opening a scene with Shuriken Particle System & OnPa...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/Intro Full“ scene3. Observe the Editor Expected resu... Read more
The Capacity field in the “Particle System Info“ is not updated when cha...
How to reproduce:1. Open the “IN-78222_repro“ project2. In the Project window double-click the “test_VFX“ asset3. In the Hierarchy s... Read more
The Visual Effect Graphs Custom HLSL node does not generate errors when ...
How to reproduce:1. Open the “2024-06-11 VFX graph custom HLSL“ project2. Open the “SampleScene“3. Open the “New VFX“ in the Visual ... Read more
"InvalidOperationException" and additional errors throw in the Console w...
How to reproduce:1. Open the “Input System Test“ project2. Open the “SampleScene“3. Enter the Play Mode Expected result: No errors a... Read more
The camera's Gizmos frustum does not display correctly when there is a s...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Open the Game view and en... Read more
Editor freezes on "Reloading Domain" when initiating a Domain Reload in ...
How to reproduce:1. Open the attached "DRRepro" project2. Enter Play Mode Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1 Re... Read more
Name of the Material in the Material Hierarchy Popup window is cut off
Steps to reproduce: 1. Open the attached project 2. Select the material in the Assets folder named "New Material_1970_1970_1970_1970... Read more
Color picker values remain the same when pressing ctrl + z to undo the c...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/Main“ scene3. Select the “UserMenu/MainMenu/Load All... Read more
SpeedTree 9 - Having a RP asset with a random name doesn't work for HDRP...
In the SpeedTree9Importer code, we are checking the name of the RenderPipeline asset to determine if the pipeline is URP, HDRP or Le... Read more
"ArgumentException: An item with the same key has already been added" is...
Reproduction steps:1. Open the attached “BugRepro” project2. Place the attached “BrokenCharTest.cs” script in the “Assets/Tests” fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open