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0
votes
Fixed

again

Profiling

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Mar 08, 2016

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Version/s: 5.3.3p2

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0
votes
Fixed

[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...

Image Effects

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Mar 08, 2016

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Version/s: 5.3.3p3

An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more

0
votes
Fixed

An exception is thrown when function with default params is called by an...

UI

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Mar 08, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Play the scene- Note the NullReferenceException error thro... Read more

5
votes
Fixed

[tvOS] Grey screen shown after the native splash screen and before the a...

tvOS

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Mar 08, 2016

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Version/s: 5.3.3p3

To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more

1
votes
Fixed

[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...

Animation

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Mar 08, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select obejct in hierarchy: cube4. In animator win... Read more

0
votes
Fixed

Making a standalone build with Capture Display selected as Mac Fullscree...

OSX

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Mar 08, 2016

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Version/s: 5.3.3p3

Making a standalone build with Capture Display selected as Mac Fullscreen Mode does not to switch to fullscreen during runtime. 1. W... Read more

0
votes
Fixed

Crash on scene close

Editor - Other

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Mar 08, 2016

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Version/s: 5.4.0b10

1. Create a new project2. Import The Courtyard 1.0 from the asset store3. When prompted, Go Ahead with API update4. Open Scenes/Cour... Read more

0
votes
Fixed

[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...

Windows Store Apps

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Mar 08, 2016

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Version/s: 5.3.3p1

Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more

0
votes
Fixed

Other Crash

Profiling

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Mar 08, 2016

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Version/s: 5.3.3p2

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0
votes
Fixed

Asset order in Asset Bundles is not consistent

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Mar 08, 2016

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Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. In the Tools menu select Mighty -> Asset Bundles -> Build Windows (or any ot... Read more

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