Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.3p2
Issue ID
777819
Regression
No
Asset order in Asset Bundles is not consistent
Reproduction steps:
1. Open the attached project
2. In the Tools menu select Mighty -> Asset Bundles -> Build Windows (or any other build, tested on IOS too)
3. Save logos.ar-ar.manifest file located in ...\case_777819-AssetBundleBuildTest\Assets\StreamingAssets\AssetBundles\windows for later comparison
4. Build again and compare same manifest file which was newly created with the old one
5. Notice the CRC and hash differences
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.4p3, 5.4.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment