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When audio clip is set to Load In Background project crashes on android ...
The Android player crashes when trying to play a sound clip with Load In Background checked. The LogCat appears to print "pthread_cr... Read more
[WebPlayer] RenderTexture on GuiTexture is not rendered on Firefox 34 o...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has RenderTexture on GUITexture 4. Build on ... Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more
Exeption on creating animation in Animation wimdow
1 Create new project 2 Create cube and select in in Hierarchy 3 Create new animation in AnimationWindow (for the cube): - press "Add... Read more
[PackageExport] AssetDatabase.ExportPackage fails with ExportPackageOpt...
Steps to reproduce: 1. Download and open attached project 2. Click on Assets\Export Project menu option. Error will be thrown: Error... Read more
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[LockCursor][OSX] Screen.lockCursor doesn't hide the cursor
To Reproduce: 1. Open the attached project on b17, play scene 'TestScene'. 2. The cursor is locked, but not hidden. (might be nece... Read more
[Sprite Editor] Sprite name disappears when changing pivot
To reproduce: 1. Open attached project 2. Open test scene 3. Select BodyItem2 in project window 4. Open sprite editor 5. Select Bod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected