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0
votes
Fixed

Timeline in-line curves not adjusting horizontal zoom when using A & F o...

Timeline

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Feb 12, 2019

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Version/s: 2017.4.20f1, 2018.1

When using the hotkeys "a" (autofit all) & "f" (frame selected) on selected keys of a Timeline in-line curve, the horizontal zoom fa... Read more

0
votes
Fixed

[Terrain] Trees are not painted on neighbouring terrain when painting on...

Terrain

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Feb 12, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Open any project 2. Create one terrain 3. Create a Neighbor Terrain 4. In Terrain's Inspector window, select Paint ... Read more

0
votes
Duplicate

Editor crashes with [Position out of bounds!] when applying the HDRTextu...

Asset - Importers

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Feb 12, 2019

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Version/s: 2019.2.0a1, 2019.2.0a4

How to reproduce: 1. Create HDRP template project 2. Select any texture within the project 3. In Inspector try to apply HDRTexture p... Read more

0
votes
Fixed

"FF" hotkey in scene view, not working anymore

Animation

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Feb 12, 2019

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Version/s: 2018.3.0a10

Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more

0
votes
Duplicate

[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...

Scripting

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Feb 12, 2019

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Version/s: 2018.2.15f1, 2018.3.5f1

When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more

0
votes
Fixed

SubAsset texture input in ShaderGraph not working

Package: Shader Graph

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Feb 12, 2019

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Version/s: 4.9.0

It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more

0
votes
Duplicate

[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...

Video

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Feb 12, 2019

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Version/s: 2019.1.0a13, 2019.1.0b3, 2019.2.0a1

How to reproduce: 1. Open tester-submitted project (Crash) 2. Build and run the project for macOS Expected result: the player start... Read more

0
votes
Fixed

[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...

LW RP

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Feb 12, 2019

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Version/s: 2019.1.0b3

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run _Com... Read more

0
votes
Fixed

Editor windows don't change the RestoreDown to Maximize when pulled from...

Window management

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

How to reproduce: 1. Create a new project 2. Undock the Scene tab and maximize it 3. Click and drag the top of the window to move it... Read more

0
votes
By Design

GC.Collect occasionally fails to clean everything, resulting in Memory l...

Scripting

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2017.4.6f1

When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasi... Read more

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