Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1171967
Regression
No
Recompilation is not triggered when projectsettings.asset file changes while Unity is open
To reproduce:
1. Download attached "Project.zip" project and open in Unity
2. Check the value in PlayerSettings > Player > Scripting Define Symbols - the current value is FARMX_UNDEFINE
3. Open "SampleScene" scene
4. Enter to Play mode
5. You will see "UNDEFINE" word in the GameView
6. Exit from Play mode
7. Press Test > ChangeToProd
8. Enter to Play mode
Expected result: You will see "PRODUCTION" word in the GameView
Actual result: You will see "UNDEFINE" word in the GameView
Notes:
- This issue appears on both Windows and macOS
- If You restart Unity Editor then in Play mode you will see "PRODUCTION" word
Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.3.14f1, 2018.4.5f1, 2019.1.11f1, 2019.2.0b10 and 2019.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Add comment