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EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reprodu... Read more
ArgumentOutOfRangeException error is thrown when selecting a message pri...
How to reproduce: 1. Open the user's attached "LogMessageBreaksConsole.zip" project 2. Go to BugReport -> Break console 3. Press on ... Read more
Uninformative exception is thrown when using invalid values in the USS "...
How to reproduce: 1. Create a new project 2. Open Window > Package Manager 3. Press "Add Package From disk" in the Package Manager 4... Read more
VFX is not rendering when in WebGL Build
How to reproduce: # Open the attached project "Money Maker.zip" # Open File>Build Settings... # Click Add Open Scenes # Untick Scen... Read more
On specific project Unity crashes when debugging
Reproduction steps: 1. Open the attached reproduction project (839779 - ReproProject.zip) 2. Open JavaEmulator.cs located in Assets\... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps: 1. Open the attached project. 2. Build and run the "Main" scene for iOS. 3. Application crashes. Notes: Doesn... Read more
[Win] Editor slows down on each subsequent run when using compute shaders
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Tutorial01.unity” Scene 3. Enter the Play Mode ... Read more
[Lighting] Material Preview does not show selected Reflection Probes
Steps to reproduce: 1. Create new builtin template 2. Create a new material 3. Set it to fully metallic and smooth 4. Select the cre... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce: 1. Open attached project 2. Open scene "scene" 3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in Deferr... Read more
[OSX] Hangs when moving object in scene
How to reproduce: 1. Open the attached project 2. Open Terminus Scene 3. Attempt to move some objects in the scene 4. Unity will han... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
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- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution