Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0f2
Issue ID
1116503
Regression
No
Crash at CollectAndProduceGameObjectHierarchy or CollectAndProduceClonedIsland on Play
To reproduce:
1. Open users attached project "Popular war.zip"
2. Open "Main.unity" scene
3. Enter Play mode
4. Press the Play button in the Game window
Expected result: no crashes after the scene is loaded
Actual result: Unity crashes at:
CollectAndProduceGameObjectHierarchy(Transform&, Transform*, vector_map<int, int, std::__1::less<int>, stl_allocator<std::__1::pair<int, int>, (MemLabelIdentifier)1, 16> >&)
Reproduced on:
2018.3.3f1 2019.1.0a14 2019.2.0a2
Notes:
-Reproduced on MacOS 10.14
-Win 10 machine.
-When trying to build for iOS Unity freezes.
-On 2017.4.19f1 Unity crashes while opening the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
This is a duplicate of issue #1106345