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[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce:1. Open attached project "iOSRemoteProfilerReproduction.zip"2. Open "SampleScene.unity" scene3. Select Assets > Plug... Read more
Burst build compilation fails when jobs are encased with #if UNITY_EDITOR
How to reproduce:1. Open attached project "case_1160400-burst_fail_2.zip"2. Build and run the game3. Observe Console Window Expected... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce:1. Open the attached project ("case_1161911-Test_Crosshair1")2. Open the repro scene ("SampleScene")3. Enter the Pl... Read more
Realtime direct contribution is missing when using mixed lights in subtr...
How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more
Light Directionality breaks when Mixed Lighting Mode with no shadows is ...
How to reproduce:1. Open the attached project ("Directionality_Bug")2. Click on Directional Light in Hierarchy3. Change the Shadow T... Read more
[Mac] DownloadHandlerAudioClip.GetContent throws InvalidOperationException
How to reproduce:1. Open the attached project2. Open the "scene01.unity" scene3. Press Play4. Write "Evolve.wav" into the Input Fiel... Read more
[tvOS] The number of attached joysticks increases when the app is launch...
How to reproduce:1. Run the attached project "TestTvOs_Joysticks_Unity2018-3-14f1.zip" on a TvOS device, with a connected wireless T... Read more
[Tiny] "An error occurred while resolving packages:" appears every time ...
After restarting a project made with the Project Tiny package, an error won't allow me to start the editor in Tiny mode. This issue ... Read more
UPM Package Manager recusively checks out submodules
When adding a custom git repo to the unity package manger, it attempts to recursively checkout the submodules at that tag. Expected ... Read more
Editor crashes when access to RaycastHit.textureCoord2 ( collider is mes...
Editor crashes when access to "RaycastHit.textureCoord2". 1. Create GameObject with MeshCollider from AssetBundle.( "MeshCollider.sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically