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“Material 'CopyTo' with Shader 'Test/CopyTo' doesn't have a color prope...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “Sphere” Game... Read more
Bake reflection probes button no longer works and produces a nullref error
Reproduction: Click Bake Reflection Probes in any APV project that has a reflection probe. For example HDRP sample template. Result:... Read more
[APV] Cant add a removed scene back to the baking set
I showcase the issue in 2 projects. Smaller one is attached. 1) Can be reproduced in any APV project, but optionally open the attach... Read more
Rendering a transparent material takes over 200ms when it is close to th...
Reproduction steps:1. Open the attached “TestProject.zip” project2. Click File > Build and Run3. Observe the Player Expected resu... Read more
[URP] Spot light produces shadow artifacts
Steps to reproduce: Create a new Universal 3D template project Add a plane and a cube to the scene Disable directional light Add Spo... Read more
Audio mixer assets are using the wrong icons in Search
Steps to reproduce: Create and open an empty project. Create an audio mixer asset (Assets > Create > Audio > Audio Mixer). ... Read more
Job allocator contention causes slow job execution
[https://discord.com/channels/489222168727519232/1229522160364683305/1232438969606606972] A simple job chain where job B depends on ... Read more
Details rendered one-per-drawcall in Unity 6
Description: Individual details are rendered in separate draw calls in the test scene 035_Shader_TerrainShaders. Discovered on a Mac... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
Build Profile Context - Recursive serialization is not allowed for threa...
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names