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0
votes
By Design

Different Tangent types result in different vertices count in the same f...

Graphics - General

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Jan 16, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1211881" project2. Select "Head" Game Object in the scene3. In the Inspector click on the "Mesh" selecto... Read more

0
votes
Fixed

Standalone Server Build shows a blank window when vSyncCount is changed

Windows

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Jan 08, 2020

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Version/s: 2018.4.10f1, 2019.2.6f1, 2019.2.17f1, 2019.3.0b4, 2020.1.0a4

A blank window appears on Windows Standalone "Server Build" whenever 'QualitySettings.vSyncCount' is changed to a different value th... Read more

0
votes
By Design

Rigidbody falling onto another kinematic rigidbody using MoveRotation(0)...

Physics

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Jan 03, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open user's attach project "RigitbodyTest.zip"2. Open "SampleScene"3. In the Hierarchy select "Cube"4. Enter P... Read more

4
votes
Fixed

Project building process gets stuck on "Building Player" when Scripting ...

IL2CPP

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Oct 15, 2019

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Version/s: 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open the attached project "1191666_Project.zip" (for 2019.2.0a1 to 2019.3.0a2) or "1191666_Project-newer.zip" (for 20... Read more

1
votes
Duplicate

[iOS][2019.2][2019.3] Consecutive UnityWebRequests do not update after o...

WebRequest

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Jan 15, 2020

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Version/s: 2019.2.17f1, 2019.3.0b5

How to reproduce:1. Launch the user-supplied project on Unity2. Build the project for iOS3. Launch the build on an iOS device throug... Read more

0
votes
Fixed

[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...

Physics2D

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Jan 16, 2020

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Version/s: 2017.1.5f1, 2017.4.34f1, 2018.1.9f2, 2018.2.21f1, 2018.4.13f1, 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a19, 2020.1.0a20

Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more

0
votes
Won't Fix

Settings in the Lighting Settings window are not automatically updated w...

Progressive Lightmapper

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Jan 16, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open user-submitted project (LightmapParameters)2. Open the Lighting Settings window3. In the Mixed Lighting sec... Read more

0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

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Jan 16, 2020

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more

2
votes
Fixed

Build Icon's alpha values are ignored when building the project

Windows

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Jan 08, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project2. Inspect the referenced Build icon's "ghost" image in the Assets folder3. Build the p... Read more

0
votes
By Design

LightingData.asset always generated as binary file when Asset Serializat...

Shadows/Lights

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Jan 15, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce:1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene2. Notice tha... Read more

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