Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4.10f1
2019.2.6f1
2019.2.17f1
2019.3.0b4
2020.1.0a4
Issue ID
1210130
Regression
Yes
Standalone Server Build shows a blank window when vSyncCount is changed
A blank window appears on Windows Standalone "Server Build" whenever 'QualitySettings.vSyncCount' is changed to a different value through a script.
How to reproduce:
1. Open SampleScene from the attached project
2. Click File->Build Settings..., ensure that "Server Build" option is ticked, then click "Build and Run"
3. Inspect windows that appear
Expected result: Only a console window appears
Actual result: Console and a blank window appear
Reproducible with: 2018.4.10f1, 2018.4.15f1, 2019.2.6f1, 2019.2.19f1, 2019.3.0b4, 2020.1.0a4, 2020.1.0a5
Not reproducible with: 2018.4.9f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1, 2020.1.0a3
Could not test with: 2017.4 - feature not supported
Does not reproduce on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2019.3):
Fixed in Unity 2019.3.0b5, 2020.1.0a6