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EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on:Google Nexus 5 with And... Read more
[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Enter some characters into input field5. Select any number of... Read more
When button is set to "First selected" in the Event System, you have to ...
To reproduce this bug: 1. Open the attached project2. Open MainMenu.unity3. Press play. The Options button is selected at start.4. P... Read more
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more
GUI error when creating image and going from filled to sliced in inspector
1. create image2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces insta... Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;2. Build and run using mono, yo... Read more
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
Empty flash project produces errors in flash debugger
Steps to repro:Deploy any scene (an empty one will do) to flash SWF.Be sure to enable flash debug loggin as described here:http://do... Read more
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