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[Linux][HDRP] Opening HDRP Template scene logs Compute Dispatch warnings
How to reproduce:1. Create new HDRP Template project2. Observe Console window Expected result: No warningsActual result: "Compute di... Read more
[HDRP] Debugger windows throws exception on every undo after domain relo...
The HDRP debugger window starts throwing exceptions on every undo after any domain reload that happens while the debugger window is ... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce:1. Open the project from the attached file "1238241.zip"2. From Assets open "test" file and in the Visual Effect Gr... Read more
[HDRP] Workflow issue: Ambien Occlusion has some properties grayed out a...
This is not a bug, but a design flaw. I do not know what is the best solution, but a few I see would be: 1) Allow user to tweak thes... Read more
[HDRP] Switching to Default Layout, then switching to any other Layout w...
Reproduction steps:1. Open the attached "1415960.zip" project2. Switch to Default Layout (Window > Layouts > Default)3. Switch... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
[HDRP] Animated materials via Time node in ShaderGraph does not work in ...
Animated materials are visible on planar reflection probe in Playmode but not on Scene view while out of play. 1) Change manifest fi... Read more
[HDRP] ScrollSpeed of density volume doesn't work in game view non play ...
1) Change the manifest to point to your SRP folder2) Open scene ScrollSpeedDensity3) Notice in Game view the fog is not moving. Only... Read more
Errors when adding two specific post-processing overrides
Repro steps:1. Open an HDRP project2. Create a new Global Volume or select an existing one in the scene3. Add a 'Lift, Gamma, Gain' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open