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"IndexOutOfRangeException" when switching 'Build & Load Paths' of an Add...
Reproduction steps:1. Open the attached “IN-95225.zip” project2. Go to Window > Asset Management > Addressable > Groups3. S... Read more
“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...
Reproduction steps:1. Open the attached “IN-94762.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more
PixelPerfectCamera Component's "Crop Frame" field resets to "None" when ...
How to reproduce:1. Open the “IN-94722.zip“ project2. Open the “MainMenu” Scene3. Open the Window > Asset Management > Address... Read more
UI Images without Sprites become invisible when loaded additively within...
How to reproduce:1. Open the attached "IN-89298" project2. Open the “BagatelleBoard1” Scene and enter Play mode3. Observe the “Bagat... Read more
AssetReference ignores the custom Label name when drawn as Collection It...
Reproduction steps:1. Open the attached “IN-96629.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “TestObject... Read more
Addressables does not work in standalone profiler
Steps to reproduce: In a project with Addressables configured Launch Analysis->Standalone Profiler Click in the Addressables sect... Read more
"System.String" size in Player increases when building using Addressable...
Reproduction steps:1. Open the attached “repro_IN-96771“ project2. Open the “Assets/SpaceShooter.unity“ Scene3. Open the “Addressabl... Read more
Strikethrough appears on labels when reordering addressables labels
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Resources_moved/00065-1705418973.png” asset3. Open t... Read more
"Play Mode Script" dropdown list not appearing when clicking on the drop...
How to reproduce:1. Open the attached “IN-97628” project2. Open the Addressables Groups window (Window → Asset Management –> Addr... Read more
Bundles are not unloaded when unloading addressable Scenes
Reproduction steps:1. Open the attached project "ReproProj"2. Open “File > Build Profiles”3. Enable Development Build, Autoconnec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default