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[VFX Graph] Crash in unsigned int Div<unsigned int> when selecting/dragg...
How to reproduce:1. Open user-submitted project (test.zip)2. Open the Tests/Simple/Scene.scene3. In Hierarchy window expand Graph an... Read more
[Crash] Assigning graph copies with an exposed property with the same na...
(Reported on the forums by Crouching-Tuna:https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-6296893)... Read more
[ShaderGraph] VFX Shader Graph slots don't resync when the shader is upd...
Repro steps: 1. Import the attached package2. Open both the VFX and the Shader Graphs3. Add a new exposed property to the Shader Gra... Read more
[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more
"Exception: Invalid Type for color.r property : uchar" error is thrown w...
How to reproduce:1. Open a new URP/HDRP project2. Install "Visual Effect Graph" package in the Package Manager (Window -> Package... Read more
"InvalidCastException: Specified cast is not valid." error is thrown whe...
How to reproduce:1. Open a new URP/HDRP project2. Install "Visual Effect Graph" package in the Package Manager (Window -> Package... Read more
[VFX][URP] NullReferenceException thrown on importing VisualEffectGraph ...
NullReferenceException thrown on importing VisualEffectGraph Additions Steps to Repro: 1. Create a new Project in URP Template2. Upd... Read more
[VFX][URP] Texture name is not changed on deleting assigned Texture from...
Texture name is not changed on deleting the assigned Texture from the Asset Steps to Repro: Steps to Repro:1. Create a new Project i... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component are ...
[VFX Graph] Exposed Properties added to the Visual Effect component are overlapping Exposed properties added to the Visual Effect co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value