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0
votes
Fixed

[Linux] Crash on GUIView::ProcessInputEvent when editing a GameObject/VF...

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Apr 24, 2024

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Version/s: 2022.3.22f1, 6000.0.37f1

Reproduction steps:1. Create a new Unity project in Linux2. Edit Editor Layout3. Save Editor Layout USING THE ENTER KEY, NOT THE MOU... Read more

0
votes
Fixed

Skinned Mesh Renderer component's Mesh selection stops responding when a...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “Issue IN-72928” project2. Open the “SampleScene”3. Add a new GameObject to the Hierarchy4. In the Insp... Read more

0
votes
By Design

The third and later list elements are displayed incorrectly when they ar...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15

How to reproduce:1. Open the “sample.zip” project.2. Select the “Assets/Sample Project/Data/Sample Scriptable Object.asset” Asset in... Read more

5
votes
Won't Fix

The percent sign display format is wrong when displaying percentages for...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 6000.0.0b15

How to reproduce:1. Open the ”PercentPositiveSignBug.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Conso... Read more

0
votes
Fixed

MaterialPropertyBlocks' allocated memory is displayed under "Unknown" wh...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16, 7000.0.0a1

How to reproduce:1. Open the attached “memoryprofiler_issue“ project2. Open the Build Settings (File → Build Settings) and ensure “D... Read more

1
votes
Fixed

Serialized field is indented too much in the Inspector when CustomEditor...

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Apr 24, 2024

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Version/s: 2022.3.26f1, 6000.0.0f1, 6000.1.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more

0
votes
Active

[macOS] Display flickers with bright colors when built Player uses 2 or ...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0b13, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more

1
votes
Fixed

Hinge Joint transforms are reset when toggling the "useMotor" property

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Apr 24, 2024

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Version/s: 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproduction steps:1. Open the attached “JointTest.zip” Project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the “S”... Read more

0
votes
By Design

Motion Vector texture reports incorrect Mesh data when Mesh is coming fr...

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.22f1, 2023.2.17f1, 6000.0.0b13

Reproduction steps:1. Open the attached “MBlurIssue.zip” Project2. Open the “Scenes/SampleScene” scene3. Enter the Play mode4. Obser... Read more

0
votes
Fixed

UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable...

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Apr 24, 2024

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Version/s: 2021.3.36f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14, 7000.0.0a1

Reproduction steps:1. Open the “VolumeManagerError.zip” Project2. Open the “VolumeManagerError” Scene3. In the Hierarchy window, sel... Read more

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