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Fixed in 2021.3.42f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a7, future release
Votes
0
Found in
2021.3.36f1
2022.3.24f1
2023.2.18f1
6000.0.0b14
Issue ID
UUM-70658
Regression
No
UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
Reproduction steps:
1. Open the “VolumeManagerError.zip” Project
2. Open the “VolumeManagerError” Scene
3. In the Hierarchy window, select the “SeasonManager” GameObject
4. In the Inspector window, click on the “Summer” button under the “SeasonManager” script
5. Enter Play Mode
6. Observe the Console window and the Game view
Expected results: No errors are logged and the “Summer” effect is enabled
Actual results: Multiple errors are logged and both the “Spring” and “Summer” effects are enabled
Reproducible with: 2021.3.36f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Workaround: in the {{LightingDebug.cs}} script uncomment lines 17 and 20. (Make the “Forcing Spring” code not run when entering Play Mode)
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