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Fixed

Fixed in 2021.3.42f1, 2022.3.40f1, 6000.0.12f1, 7000.0.0a7

Votes

0

Found in

2021.3.36f1

2022.3.24f1

2023.2.18f1

6000.0.0b14

7000.0.0a1

Issue ID

UUM-70658

Regression

No

UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode

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Reproduction steps:
1. Open the “VolumeManagerError.zip” Project
2. Open the “VolumeManagerError” Scene
3. In the Hierarchy window, select the “SeasonManager” GameObject
4. In the Inspector window, click on the “Summer” button under the “SeasonManager” script
5. Enter Play Mode
6. Observe the Console window and the Game view

Expected results: No errors are logged and the “Summer” effect is enabled
Actual results: Multiple errors are logged and both the “Spring” and “Summer” effects are enabled

Reproducible with: 2021.3.36f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested

Workaround: in the {{LightingDebug.cs}} script uncomment lines 17 and 20. (Make the “Forcing Spring” code not run when entering Play Mode)

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