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0
votes
Fixed

[Shaders] Transparent shader writes into DepthNormals texture, because m...

Shaders

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Jun 18, 2016

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Version/s: 5.4.0b21

Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more

0
votes
Fixed

[tvOS] Setting UnityEngine.Apple.TV.Remote.allowRemoteRotation in Awake ...

tvOS

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Jun 18, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1. Open attached project (tvos_rotation.zip)2. Switch to tvOS3. Open and build 'Test' scene4. Build and run on A... Read more

0
votes
Fixed

[BakedGI] Doubling light intensity while upgrading project from Unity 4 ...

Global Illumination

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Jun 18, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project using Unity 42. Open scene "inter", select "Spotlight" and notice that it's intensity i... Read more

0
votes
Fixed

[Shaders] Some _Object2World references are not changed to unity_ObjectT...

Shaders

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Jun 17, 2016

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Version/s: 5.4.0b21

Reproduction Steps:1. Create new project on Unity 5.3.4f12. Create new Shader3. Copy Paste code from edit to the Shader4. Notice tha... Read more

0
votes
Fixed

[Anim] Typo in Animator Component

Animation

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Jun 17, 2016

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Version/s:

a typo was introduced in the Animator component...we now see "Culling Mode" 2 times in the component, instead of... Update ModeCulli... Read more

2
votes
Fixed

Crash at Renderer::Deactivate when particle is destroyed

Shuriken

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Jun 17, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project "ParticleRepro.zip"2. Open scene "SimpleParticlePack"3. Run it4. In game view, mark "Ex... Read more

0
votes
Fixed

[Regression][Windows] ArgumentExceptions are thrown after dragging tabs ...

IMGUI

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Jun 17, 2016

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Version/s: 5.4.0b22

Steps to repro: 1. Open Unity on Windows;2. Create new project;3. Detach any tab (i.e. Scene or Game view);4. Enter Play mode;5. Mov... Read more

0
votes
Fixed

External: [WebGL] BlendOp Add, Max not working in Microsoft Edge

WebGL

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Jun 17, 2016

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Version/s: 5.3.4f1

To reproduce:1. Open attached project2. Build and run project on Microsoft Edge3. Observe that BlendOp Add, Max when used in Microso... Read more

0
votes
Fixed

Multi-edit will mark properties as different if clamped in CheckConsistency

Physics

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Jun 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Multi-select both "WC" GameObjects4. Hover mouse on "Target Posi... Read more

106
votes
Fixed

MeshRenderer.AdditionalVertexStreams collapse static meshes, regression ...

Graphics - General

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Jun 16, 2016

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Version/s: 5.4.0b19

Steps to reproduce:1. Open the attached project2. Open the "Test" Scene3. Play4. Notice that object collapsed Regression introduced ... Read more

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