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XR Foveated Rendering D3D12 Single Pass Instanced rendering for Direct3D...
When using D3D12 with foveated rendering there is a discrepancy between multipass and single pass instanced. SPI seems to be using t... Read more
Color is ignored when changing Sprite Renderer color using “SetColor”
How to reproduce:1. Open the user’s attached project2. Enter Play Mode and observe the sprites Expected result: Sprites have a white... Read more
Script can't be instantiated in the Player when the project is built wit...
How to reproduce:1. Open the user-attached project “2022.2 Beta Project”2. Build And Run the project with IL2CPP Scripting Backend3.... Read more
Parent Canvas is selected when clicking on the child uGUI element
How to reproduce:1. Open the user-attached project “UGUI Problem”2. Open the “SampleScene” scene3. In the Scene View, click on the B... Read more
Unable to duplicate Blackboard values when using Command+D shortcut
How to reproduce:1. Create a new Unity project using a 3D (HDRP) Template2. In the project create a VFX Asset (right-click on the Pr... Read more
Script Missing Warnings immediately thrown in Console when opening up th...
How to reproduce:1. Open up the Test Track Sample and observe Console Actual result: Warnings thrown without any interactionExpected... Read more
Tutorial debug functions are available in the Test Track Sample project
How to reproduce:1. Create a new project using the Test Track Template2. When the project opens up observe the UI buttons in the Tut... Read more
EndLayoutGroup: BeginLayoutGroup error is printed when skipping to the e...
How to reproduce:1. Open up the Test Track Sample project2. Start any Tutorial and click "Skip To End" at the top of the Tutorial Wi... Read more
[HDRP][XR] Unity crashes when entering Play mode while OpenXR Render Mod...
After having re-enable the test 004-CloudsFlaresDecals and 005- for XR Trigger the HDRP runtime test on Yamato and observe that it c... Read more
GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader
How to reproduce:1. Open the user's attached project “repro.zip”2. Open "IndoorsScene" Scene3. Reimport “Unlit/Unlit_Use Pass” Shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes