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0
votes
Fixed

If statements are not working in shaders with OpenGLES3 Graphics API

Android

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Jun 25, 2016

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Version/s: 5.3.5f1

Reproduction steps:1) Open user's attached project2) Make sure that inside "PlayerSettings" Graphics APIs selected OpenGLES33) Build... Read more

0
votes
Fixed

[VR] Rift goggles remain blank after toggling power or disconnecting/rec...

VR

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Jun 24, 2016

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Version/s: 5.4.0b23

When running a standalone player or using Play mode in the Unity Editor if you toggle power on DK2 (or disconnect then reconnect the... Read more

0
votes
Fixed

[Android]Very long build times in Android due to assets in 'Resources' f...

Android

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Jun 24, 2016

-

Version/s: 5.3.4p4

To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more

0
votes
Fixed

Unity crashes and no stacktrace is created

Scripting

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Jun 24, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open project attached in the edit2. Project doesn't launch3. If it does start, Re-import LeapMotion asset and ... Read more

2
votes
Fixed

ManualCamera.Render() Camera does not invoke image effects

Camera

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Jun 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity.2) Open scene "test" and press Play.3) In Hi... Read more

0
votes
Fixed

[WSA] TouchScreen keyboard input doesn't work on UWP builds

Windows Store Apps

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Jun 24, 2016

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Version/s: 5.3.5p5

Reproducible on 5.3.5 p1 - p6 versions.Regression from 5.3.5p1.Works fine on 5.4.0b24.Issue reproducible on WSA Universal 10. WSA 8.... Read more

0
votes
Fixed

Loading asset bundles asynchronously causes errors

Asset Loading

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Jun 24, 2016

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Version/s: 5.3.5p4

How to reproduce:1. Open the attached project2. Open scene1 scene3. Edit BundleTestEditor script line 26 so it would Build asset bun... Read more

3
votes
Fixed

Light Baking displays issues when used with a Cache Server

-

Jun 24, 2016

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Version/s: 5.4.0b21

Lighting that has been manually baked displays visual errors after switching platforms whilst using a Cache Server. Reproduction Ste... Read more

11
votes
Fixed

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...

Camera

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Jun 24, 2016

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Version/s: 5.4.0b22

1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more

0
votes
Fixed

GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)

Graphics - General

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Jun 24, 2016

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Version/s: 5.4.0b22

This is causing various drawing bugs in the player and editor. Read more

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