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[XR Interaction Toolkit] GameObject gets rotated after teleporting when ...
Repro steps: 1. Open QA attached project "repro_1219563" 2. Build and Run the scene "a" on a VR device 3. Try to teleport somewhere ... Read more
Mesh created via script (procedural mesh) results in Triplanar shader no...
How to reproduce: 1. Open attached project "Test.zip" and scene "Test" 2. Enter Play mode 3. In Game view, observe the spawned cube... Read more
Pasting or duplicating an object in Hierarchy results in all active scen...
How to reproduce: 1. Open attached project "TestProject.zip" 2. In Hierarchy window, observe that two scenes are opened 3. In Sampl... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
Scene.IsSubScene returns a different result when called in the Build
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window's ... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene. 2. Open the editor and view it through the game view or scene view with an HDR monitor. 3. Build the scene a... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[URP] NullReferenceException errors are thrown on navigating to 2D Rende...
Project Upgraded to 2D Renderer & Scene upgraded to 2D Renderer options are disable in 2D Renderer. Steps to repro: 1. Create a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”