Search Issue Tracker
Fixed in 9.0.0
Votes
4
Found in [Package]
7.1.1
Issue ID
1222302
Regression
Yes
[URP] No materials apart from UI are rendered when using Direct3D11 Graphics API on a DX10 GPU
Steps to reproduce:
1. Create a new Universal RP Template project
2. Open either the Scene or Game View
Expected result: Default URP scene is rendered correctly
Actual result: None of the objects are visible
Reproduced in: 7.1.1 (2019.3.0b4), 7.2.1 (2019.3.4f1), 8.0.1 (2020.1.0b1)
Not reproducible in: 7.0.1 (2019.3.0b4)
Note:
- Requires a DX10 GPU to reproduce (NVidia GeForce 200, Radeon HD 4000 series or older)
- Issue is reproducible on built projects (certain URP versions do not even render a skybox)
- Issue is not reproducible when switching to OpenGLCore Graphics API (Functions correctly in the Editor and built projects)
- UI elements are invisible in Scene View, but appear correctly in Game View
- Some of the materials preview broken shaders (i.e, pink color), while others do not in the Project Browser (none work when rendered, however)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment