Search Issue Tracker
Fixed in 9.0.0
Votes
4
Found in [Package]
7.1.1
Issue ID
1222302
Regression
Yes
[URP] No materials apart from UI are rendered when using Direct3D11 Graphics API on a DX10 GPU
Steps to reproduce:
1. Create a new Universal RP Template project
2. Open either the Scene or Game View
Expected result: Default URP scene is rendered correctly
Actual result: None of the objects are visible
Reproduced in: 7.1.1 (2019.3.0b4), 7.2.1 (2019.3.4f1), 8.0.1 (2020.1.0b1)
Not reproducible in: 7.0.1 (2019.3.0b4)
Note:
- Requires a DX10 GPU to reproduce (NVidia GeForce 200, Radeon HD 4000 series or older)
- Issue is reproducible on built projects (certain URP versions do not even render a skybox)
- Issue is not reproducible when switching to OpenGLCore Graphics API (Functions correctly in the Editor and built projects)
- UI elements are invisible in Scene View, but appear correctly in Game View
- Some of the materials preview broken shaders (i.e, pink color), while others do not in the Project Browser (none work when rendered, however)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment